![]() ![]() Exapunks does feel easier than both for now (the programming language is slightly "higher level", so maybe it feels more familiar). I know that many people think "I paid for the whole game, I need to be able to finish it all reasonably quickly", but personally, I think it could just mean that the game was simply not challenging enough.įor what it is worth, I did beat Spacechem (whatever it means, I have the "beat the game" achievement on Steam), but I am stuck on TIS-100 and Shenzhen I/O (I spent much less time on this one though). This changes if you insert Efficiency modules. So without modules, the Steel Furnace is more fuel efficient then the Electrical one. But I find that having a few levels that are really challenging makes a game strictly better. Electric and Chemical furnaces both consume an equal amount of energy (180 KW), but as Fright stated, converting chemical to electrical fuel incurs a 50 efficiency penalty. Every time I want to automate manufacturing of a new thing, I end up wondering whether I should do a quick&dirty hack on existing pipelines, refactor half of my base, or just build a new one elsewhere. Rags-to-riches survival games are a dime a dozen these days, but Factorio’s wild ambition and open-ended format takes the potential for complexity up several notches. Build factories that assemble products for your alien overlords, and try not to die in the process. I'll admit that Spacechem had the advantage to be the first of this kind I tried, so it could be one of the reasons I loved it so much.Īlso I am a bit sad that making games easier to beat is even a goal at all - it's great to try to make them easier to play / to start for non-programmers and beginners. Not a single game I know drives home the concept of 'technical debt' as much as Factorio does. Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. I am really happy that Zachtrorics continues trying making better similar games, as it generally does make great games (I immediately purchase all their games - I only missed Opus Magnum as I was busy becoming a father when it launched), but so far, I was not able to feel the joy I felt when my Spacechem reactor finally worked, watching all the chucks fitting together (I know, I really need to try Opus Magnum which is more similar to Spacechem than other games in the serie - but my impression is that the UI looks much more busy, and simplicity is one of Spacechem strong point, which makes it enjoyable on a tablet for example). Your end-goal is to build and launch a rocket, but that is far too large a project to tackle in a single step. So, it's up to you to set your own goals. Factorio is an incredibly open-ended game, and there is very little hand-holding. ![]() Honestly, I find that Spacechem is one of the very best game ever. Tip 3: Plan your goals out ahead of time. Factorio is more upbeat, with a feel of constantly expanding, overcoming troubles, integrating ever greater complexity into your factory. The biggest difference between the two for me is the tone of the two games. What does "stupidly difficult" even mean? Does it just mean you did not manage to solve all the puzzles (yet)? But Ive put well over a hundred hours into factorio (replayed several times), and only a few hours into infinifactory (not completed). ![]()
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